Your first session: a practical route through Call of Anime
Learn the first checks that prevent wasted points: castle power, monster eligibility, claimable tasks, and the next weapon requirement.
Read guide →Use these references when a reward, timer, unlock, or battle result needs explaining. Start with the Player Guide for help by problem.
Each guide covers a different decision, with examples and default values where they are useful. For how the material was checked and how to report a correction, see guide sources and corrections.
Learn the first checks that prevent wasted points: castle power, monster eligibility, claimable tasks, and the next weapon requirement.
Read guide →Understand the difference between restoring castle power and upgrading a weapon, with a recharge budget you can calculate before spending.
Read guide →A practical reference for choosing a monster tier, understanding a zero-ingot win, and distinguishing monster combat from player battles.
Read guide →See which actions count, why attacking the same fort three times is not enough, and how to avoid spending more than a task pays back.
Read guide →Compare the three forts, understand why shields slow a capture, and work through an example of alliance-war points and prestige.
Read guide →Compare helmets, shoes, and armor, budget tier-specific ingots, and understand why crafting an item does not automatically equip it.
Read guide →A practical way to organize a fort session without splitting attacks or leaving a newly captured objective undefended.
Read guide →