We're a small team that loves anime and strategy games, and we wanted a mobile game that respected both.
Call of Anime started as a simple question: why do most mobile strategy games feel like a chore instead of a game? We wanted something that kept the parts of the genre we love — building a base, joining an alliance, fighting for territory — without burying them under timers designed purely to sell you shortcuts.
The game is built with Flutter and a real-time backend, which lets us ship updates quickly and react to how the community actually plays. We read feedback, watch how players move through the game, and adjust — whether that means rebalancing monster tiers, tuning kingdom wars, or fixing the onboarding flow so new players get into the action faster.
Our focus areas right now are making sure the game feels alive even when you're not playing at the exact same time as your friends, giving new players a clear first goal, and building a kingdom war system that rewards coordination over spending. Call of Anime is free to play and available on both iOS and Android.
Have feedback, found a bug, or want to talk partnerships? Visit our contact page — we read every message.