Ingots and equipment: crafting costs and equip rules
Compare helmets, shoes, and armor, budget tier-specific ingots, and understand why crafting an item does not automatically equip it.
Keep the three ingot balances separate
Bronze, silver, and gold ingots are separate materials. Winning a bronze monster encounter rolls bronze drops; it does not advance the silver balance. Crafting a piece spends ingots of that piece’s tier. The checked rules also allow buying ingots with points: 800 per bronze, 1,500 per silver, and 2,500 per gold.
Before buying, subtract your existing balance from the crafting cost. If a bronze helmet needs 30 ingots and you have 24, the shortfall is six. Buying those six at the default price costs 4,800 points. That is a budgeting comparison, not a recommendation to buy; monster drops may fit your play style better.
Compare the equipment pieces
On a narrow screen, scroll the table sideways to see every column.
| Tier / title | Helmet: ingots, ATK / DEF | Shoes: ingots, ATK / DEF | Armor: ingots, ATK / DEF |
|---|---|---|---|
| Bronze / Kohai | 30, +2% / +2% | 25, +3% / 0% | 25, 0% / +3% |
| Silver / Senpai | 50, +4% / +4% | 40, +6% / 0% | 40, 0% / +6% |
| Gold / Shihan | 80, +7% / +7% | 65, +10% / 0% | 65, 0% / +10% |
These are default crafting templates. Shoes focus on attack, armor on defence, and helmets split their bonus between both. A full bronze set costs 80 bronze ingots; silver costs 130; gold costs 210. The title gate still applies even if you can afford the ingots.
Craft, then equip to the intended weapon
- Check the tier, piece type, required title, and current ingot balance.
- Craft the item. It appears in inventory without a weapon assignment.
- Select an attack weapon you own. Equipment cannot be attached to the castle.
- Equip the piece to that weapon. A weapon can carry only one of each type.
- To replace a helmet, first unequip the helmet already in that slot. To move a piece between weapons, unequip it before attaching it elsewhere.
Owning two helmets does not allow two helmet bonuses on the same weapon. Equally, crafting shoes and leaving them in inventory does not improve the weapon you use in a battle.
Read bonuses in the context of the battle mode
Equipment percentages describe the piece; they are not a promise that every combat mode applies every stat identically. The checked game contains different damage paths for player, fort, and monster combat. This guide therefore does not apply the equipment defence number to a monster-survival estimate.
When comparing equipment, keep the weapon, battle mode, and fort ownership the same. Otherwise a Silver Fort change can look like an equipment improvement. Use the battle result and displayed weapon state to check what changed; report a mismatch with the piece name, weapon, and mode.
Choose your next craft deliberately
If your immediate goal is improving one attack weapon, compare the shoes’ attack bonus and cost with the helmet’s mixed bonus. If you are planning around player defence, review the defensive pieces instead. Do not spend a higher-tier balance simply because it is available: preserve the ingots needed for the piece you actually intend to equip.
Keep point spending on ingots separate from your castle recovery budget. A crafted item will not refill castle power, and an empty castle can still prevent entry into a monster battle.
Choose your next guide
Find help by problem in the Player Guide, or browse all game references.
Call of Anime