Daily tasks: resets, claims, and useful progress
See which actions count, why attacking the same fort three times is not enough, and how to avoid spending more than a task pays back.
Read today’s targets first
Daily tasks have a target, a points reward, a progress count, and a separate claimed state. Completing an action and claiming its reward are different steps. The task list can be changed by the game operator, so today’s in-game list takes priority over the defaults below.
On a narrow screen, scroll the table sideways to see every column.
| Task | Default target | Default points |
|---|---|---|
| Daily login | 1 login | 300 |
| Defeat monsters | 3 wins | 600 |
| Recharge castle | 3 recharges started | 1,000 |
| Upgrade a weapon | 1 upgrade | 500 |
| Attack each fort | 3 distinct forts | 200 |
| Defend a fort | 1 defence action | 300 |
| Earn prestige | 100 prestige | 700 |
| Create player wars | 3 wars | 500 |
| Win wars in sequence | 3 consecutive wins | 1,000 |
Other default tasks cover chat messages and optional rewarded videos inside the app. Use chat for useful coordination. Website advertisements are not part of the game’s rewarded-video tasks.
Plan around the UTC reset
Task progress is grouped by UTC calendar date. Midnight UTC is 04:00 in Dubai. Your phone’s local midnight may therefore differ from the game’s reset. Check and claim completed tasks before the game day changes; do not assume an unclaimed reward carries into tomorrow’s list.
If progress seems to have disappeared, first compare the current UTC date with when you performed the action. A screenshot just before and after a reset can describe a normal new game day rather than lost progress.
Recognize actions that do not count the same way
Attack each fort tracks different fort IDs. Three attacks against Silver Fort still count as only one distinct fort. Visit the other targets only if the alliance plan and your resources make it worthwhile.
Win wars in sequence is a consecutive-win task, not a lifetime win counter. Defeat monsters requires wins; starting three monster battles is not equivalent. Recharge castle is recorded when a recharge starts, while the added castle power arrives after its timer. Treat the task counter and your castle power as separate indicators.
Count the cost before chasing a reward
Three standard recharges cost 600 points and the default recharge task pays 1,000 points when claimed. If you need all three repairs, those actions overlap usefully. If you only have time for one, the unfinished three-recharge task does not give a partial payout.
A weapon upgrade may cost more than its 500-point task reward. The reward is a contribution to an upgrade you already wanted, not proof that every upgrade is profitable. Keep a recharge reserve before committing your points.
A simple session can combine logging in, a needed recharge, and monster wins. The wins may also advance the prestige task. Finish by checking which rewards are actually claimable; leave risky PvP and fort objectives for a coordinated session.
If a reward cannot be claimed
- Confirm that the task is still active on today’s list.
- Compare progress with the target, including distinct-target or consecutive-win conditions.
- Check whether it has already been claimed. Reopening the page does not award it again.
- Refresh the task screen after reconnecting. If it still disagrees with a completed result, send the task name, result screenshot, approximate time, and time zone to support.
For the spending side, see castle recharge and upgrade decisions.
Choose your next guide
Find help by problem in the Player Guide, or browse all game references.
Call of Anime