Player tools

Plan before you spend.

Four free calculators turn the game’s default rules into a useful plan. Every calculation runs in your browser; the values you enter are not sent to us.

01 / CASTLE

Recharge budget

One standard recharge adds 1,000 castle power, costs 200 points, and takes 15 minutes. Enter your current and target power to see the sequential cost.

Example: 3 recharges add 3,000 power, reaching 5,400. Cost: 600 points. Sequential time: 45 minutes.

This estimate assumes no new battle damage and no speed-ups. Read the castle recharge guide before deciding whether to recover or upgrade.

02 / MONSTERS

Monster reward estimate

The default reward uses recorded attack damage. A win starts at 500 points and awards prestige; a loss starts at 200 points and does not award prestige.

Example win: 660 points and 800 prestige, plus the monster’s ingot roll.

The estimate does not predict ingot drops. Drops depend on the monster tier and level; see the monster battle tables.

03 / ALLIANCE WAR

Fort-war reward estimate

Estimate the claimable reward for a completed war day from your attack damage, shield contribution, and the alliance boost displayed for that day.

Example: 450 points and 3,000 prestige.

You must have attack or defence contribution to claim. The game uses the most recent completed war day. Review the fort reward explanation.

04 / EQUIPMENT

Equipment ingot budget

Compare the ingots you hold with the default cost of a full helmet, shoes, and armor set at one tier.

Example bronze set: 80 ingots total; with 20 held, 60 remain.

Crafting does not automatically equip an item. Compare each slot’s bonuses in the equipment and ingot guide.

How these calculators work

The formulas use the game implementation and default balance values checked on September 20, 2026. Results are estimates, not a connection to your account or a promise of a reward. Live values can change, so compare the result with the current in-game screen before spending points or ingots.

Rounding follows the checked game rules: damage-based points and prestige are rounded down at each stated step, while recharge counts round up so the target is reached. If the live game disagrees, please report the mismatch with the screen and app version.

Read our sources and corrections policy or browse all detailed guides.